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Ashen Lands RPG Project

Custom Item Crafting

Using a system of modular materials, create items custom to your character. Each item you create is unique, and likely never seen before.

Collaborative Worldbuilding

Make the world your own! At the start of every game, players add rumors to the world map, scattering mysteries across the landscape.

Game Master Abilities

Being the Game Master should be fun, not a job! You get your own character sheet for The Kin, resplendent with evil powers to foil your group's plans and drive the story forwards.

Challenging Combat

Combat is tactical and deadly. Phoenix Embers, found amidst the ruins, can resurrect you a few times, but death comes for us all in the end.

The end of the world was 200 years ago. This is what comes after.

Ashen Lands is a dark fantasy TTRPG inspired by the likes of Dark Souls and Breath of the Wild. The world is now lorded over by the Kin, ancient and unknowable beings that gleefully await its demise. Great ruins dot the broken landscape, shattered fortresses and crumbling towers reaching up into the skies, all faded memories of what once was. 

You play as an adventurer, setting out into the wastes and exploring this dying world, searching for any fleeting spark of hope in the darkness. Combat is deadly, travel is perilous, and magic drives you insane. Death is all too common, but it isn’t always the end.

The World of Kinar

Shattered fortresses and crumbling towers reach up into the skies, all faded memories of the grandeur that once was. Most that now survive live amidst these ruins, hollowing out small enclaves of safety amidst overgrown cities and abandoned outposts. Few go beyond the walls of these hidden settlements, and those that do are heralded in equal measure for their bravery and their stupidity.

Yet, they are vital to the survival of those within. This world is an ancient one. Hidden away amidst the ruins are the remnants of a better past: magical artifacts, ancient weapons, and potent spells, all tools to wield against the encroaching darkness.

That Which Hunts Us
The world now is a deadly place: among humans, fierce battles rage over scarce resources. Worse still, strange creatures from beyond this world drive to insanity those who they do not kill, and the undead seek only to make more of their own. Demons prey upon the weak and the helpless, delighting in their pain. And still more unknown horrors lurk in the darkness. Now, not a soul can be found in these lands that does not know how to hold a weapon, but even so, combat is all too common, quick, and deadly.
The Kin
The Kin are spoken of only in hushed whispers and the ramblings of madmen. Cults gather in dark places to worship the Kin, covering themselves in strange tattoos and attempting to bring about the doom They so desire. Still others crusade fruitlessly against the Kin, claiming they can see their influence in every nook and cranny and seek to snuff it out. The Kin are said to be unknowable beings, entities that watch over this world and gleefully await the extinguishing of its last light. Each game of Ashen Lands features its own Kin played by the Game Master, and while they are so far beyond mortal comprehension that the players will never meet them, their influence on the world is evident, taking the form the Game Master’s unique set of Kin abilities.

The Scars We Bear
Every person alive today bears a Scar, a mark of the world’s changed nature. They are magical curses, physical manifestations of the trauma they have endured or the toll they have withstood. 

But they are both burden and boon: those afflicted have found ways to turn their curse to their own ends, summoning fire in their palms or predicting what is about to happen. 

For many, this has given them hope that perhaps, this world is no different, and it can be healed.

 

The flames of the Cataclysm and those who wield them can burn a wound deeper than simple flesh. The Scorched are those who still bear the marks of these burns, and the fire that inflicted them.

Most scorched bear some markings of their deeper fiery nature, such as orange-yellow irises, softly glowing veins, or patches of permanently charred skin.

The Fractured are those of shattered mind. Something they experienced has opened their minds to a wider reality around them, and in that process, broken them. You can’t always tell someone is Fractured by their appearance, but when you can, it is usually betrayed by their eyes.

Those who call themselves Buried have been touched by undeath. Many of them fled underground during the Cataclysm, only to discover a different evil awaiting them in the darkness. The skin of the Buried appears drained of color and life, and their bodies are gaunt and emaciated, as though they have been starving for years. Many are sensitive to bright light and wear large hoods or black veils to shield their eyes from the sun.

There are beings beyond this world, utterly foreign to human comprehension. They pay no heed to our laws of space and time, slipping in through the cracks in this world and leaving madness and death in their wake. The Aberrant are those who have been touched by those beings, cursed for some unknown purpose. They are the most visually striking of any scar: their appearance is alien, often bearing third eyes, patches of strangely-colored skin, or small tentacles emerging from their flesh.

The Gloom that creeps across this dying world distorts and twists, transforming animals into beasts and beasts into monsters. Many humans were not spared this transformation either, becoming animalistic and monstrous themselves. Most afflicted by this transformation kept their minds but found strange instincts mingling with their thoughts and became known as the feral. The Feral take on some features of an animal; be it a coat of fur, horns, claws, fangs, tails, ears, or combinations of the above.

When the powers that once slumbered beneath the ice awoke, the North froze yet deeper, the air suddenly as devoid of warmth as the darkness between the stars. Any souls unfortunate enough to reside in the North, or anyone born there today, became Frozen. Having lived so close to ancient magics and the emergence of the Kin, the Frozen are often particularly despised by Them, and especially resilient to the whims of Their magic. Few have faced harsher environments or endured more than the Frozen. Their skin is perpetually cold to the touch and their hearts beat slow and rhythmically.

Most acquire their scar in a single, traumatic moment or circumstance. But there are those that manage to avoid such tragedy, and not even they are free. One way or another, the world always takes its toll. The Withered are those who, for lack of a deeper scar, had their soul slowly overtaken by Gloom. The Withered often appear aged beyond their years, their life-force sapped away. Gloom clings to them, making the shadows they cast unnaturally deep.

As this world dies, the walls that define its borders weaken. Those that accidentally wander beyond such a veil can find themselves no longer fully a part of the world they once called home. These ghostly folk became known as the Banished. Just as their bodies are somewhat between this world and the next, so are their minds, giving many Banished a distant, pensive view of the world. When caught in a sunbeam or standing against the last rays of the sun in the evening, they can appear faded and transparent, as though they aren’t truly there.

While all have suffered, few have suffered as greatly as the two-scar. Usually, once a person has gained a scar, they cannot gain a second — there is only so much purchase for ill magic upon a single mortal soul. But, in circumstances of exceptional trauma, one individual can occasionally gain a second scar. The appearance and traits of these tragic individuals are highly varied, each a unique mix of afflictions.

JOIN THE PROJECT

If you’d like us to let you know when we release the game, sign up below! We’ll only use this email list to notify you about the release, so if you want to follow the project’s progress and get behind-the-scenes updates, follow us on Twitter @AshenLandsRPG!